One of the things I am most looking forward to, now that the new year is finally getting underway, is starting up my new RPG group in earnest.
My girlfriend introduced me to tabletop role-playing games a little under a year ago, when she started bringing me to her weekly fantasy D&D games with her friends. I instantly fell in love with them. As I told the Game Master of her group, a wonderfully talented artist and illustrator named Joe, “it’s got the cinematic grandeur of film, the episodic structure of television, the interactivity of video games, and the richness and depth of a novel.” I forgot to add the personal immediacy of theater, the intimacy of a fire-lit ghost story, and the scope of a classical epic. The sheer exhilaration that comes from creating a world and an experience out of literally nothing except the creativity and imagination of a group of friends, it’s like nothing I’ve ever experienced.
Over the next few months I became a regular at Lacey’s Sunday night group, a silent audience member watching their games. Occasionally I would stand in for a player when they were out of town or sick, and eventually I got my own character in a superhero-themed side-game, run by a hilarious and insightful storyteller named Jon. Then one day, I asked Jon if he would run a game for the rest of the cast of The League of Ordinary Gamers, so they could learn how to play. Aside from Lacey and KMis, none of them had ever even attempted a game like this, but several had expressed interest and I knew it would be something they would enjoy.
What followed was a seven-hour session on a Sunday afternoon that was one of the most fun times I’ve had with my friends in years. There was adventure and comedy and danger and pizza. And really, what more can you ask for than that?
After that game, we quickly decided to start our own regular game. I’d never run something like this before, but aside from KMis none of them had played one, either, so it all worked out. We spent an evening picking our personal sets of dice, and our first session was a resounding success. Since then, though, it has been a bit of a problem scheduling a regular event: everyone is working and it’s tough to get a weekly space open for everyone at the same time.
A few months of trying, though, and it looks like it’s finally going to happen: starting a week from tomorrow, we’re going to have a weekly Savage Worlds game set in a universe of my creation. It all begins in an ancient sea-side metropolis called the City of the Waves: Q’art Hadash.
I’m also going to take this opportunity to practice my writing. I’ve noticed recently that I sometimes get bogged down in the early phases of my writing figuring out the nitty-gritty details of my story, and I find it difficult to actually start writing because I’m trying to iron out all the kinks before I put pen to paper. What better practice, then, than to novelize the ongoing adventures of the heroes in our weekly RPG? If the events are up to chance and the next leg of the story is unknown, it will allow me to practice my prose without wasting my work, as it were. It will be the writing equivalent of a 24-hour film festival every week, practicing my craft while also spinning a cool yarn and documenting good times shared with friends.
So for now, look forward to regular posts each weekend detailing the adventures arising from our game, in addition to the regular blog posts I’ll be making each week. I’m going to work up summaries of the first game that Jon ran for us, as well as our first session from a few months ago, and post them as soon as they’re ready. If you’re interested in learning more about our weekly game, or reading the weekly short stories adapted from it, look for posts under the category name “Q’art Hadash.”
In the meantime, stay tuned for news about my agent search and the latest progress on my book!
Now if you’ll excuse me, I have twenty-one new documentary featurettes to watch concerning the making of The Hobbit: An Unexpected Journey.